Nonsence Story: DAN
Dan began as an experimental prompt to use AI to generate intentionally nonsensical narrative fragments. The challenge was to translate this chaotic material into a cohesive visual story through editing, sequencing, and design structure. By treating AI output as raw conceptual material similar to found text, the project constructs a surreal narrative about an anthropomorphic donkey trapped in a looping workday. Through repetition, restrained typography, scattered ephemera, and a muted palette, the design reflects themes of routine, labor, and quiet existential burnout, transforming absurd fragments into a deliberate visual narrative.



