Dan
Dan is a narrative design project developed through the use of AI-generated nonsensical content as a creative constraint. By constructing meaning from fragmented and illogical outputs, the project embraces unpredictability to build a story about routine and labor.
The resulting system uses repetition, restraint, and visual rhythm to reflect the cyclical nature of burnout and the breakdown of clarity within everyday life.
Client
Self-Directed Project
Project
Poster/ Zine
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